Chapter 7 Texture
1. Texture as it applies to design is an element used to transform an image into one that is full of richness and detail. Texture can be used to bring feelings and moods to a viewer, as well as a need to touch it. It is a physical aspect that can be created to fill empty spaces, and add depth, and richness to a design.
5. Filters in imaging software are very quick tools used to create textural effects. It is quick, simple, and there are usually a lot of preset choices. Careful though, filter overuse can cause ignorance of other important design elements. This is usually done with just the click of a mouse.
Chapter 8 Color
2. The color methods used for new media are additive and subtractive. Additive is the way a computer monitor or television produce color. A light source produces only specific wavelengths of light and the light is interpreted as color. Wavelengths can be combined to make a variance of colors but only so many colors can be created on a monitor or TV.
11. Dithering is where a web browser processes or attempts to reproduce a color outside of the web gamut. Dithering takes the pixel colors and attempts to place a color that is in the web gamut and give a blending effect. This is not good for photos however, it causes a pixel effect that makes the pixel squares show. This is mostly in solid colors and the intended color cannot be produced by this illusion.
Thursday, September 24, 2009
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